General Views
--------------------
The game is definitely better than GalCiv I and that is saying a lot. There is a lot more to the game this time than there was last time. A lot more to do and a lot more ways to enjoy what you're doing.
There are some playability problems that needs to be addressed which I'll discuss below.
(1) The pacing is off. It takes too long to get into the game.
(2) Stuff, in general, is too diluted. You give us too much stuff piecemeal.
- Earth has 15 tiles. Why? Give us back 10 tiles and have the improvements do more.
- Fewer techs. There's a ton of farming techs. Is that really necessary? Is anyone going to get to those techs, especially when you make us wade so deeply in there.
- Fewer techs deuce: It takes too long to get to the stuff we care about.
Want to improve your planet? I have to go through Xeno Industrial Theory to Xeno Economics to Planetary Improvements JUST to get a crack at techs that let you actually put things on your planets. Move that stuff up to the beginning. Othrewise we'll just get into our regular strategy.
(3) Colony ships are too slow. They got 2 moves in GalCiv 1 and that was when multiple planets were in a single spot on the map.
(4) Some of the screens need a lot of help. It's not clear what is what. This is particularly true on the new planet screen. I'm sure to you guys it makes sense but to a new player it's not intuitive.
More to come...