For all those multiplayer zealots
I bought Rise of Legends last week. It's a good game. Not as good as GalCiv II due to a few strange design decisions but still very good.
Like most strategy games with multiplayer, the single player games computer players are only challenging when they get massive bonuses. The computer players can create units so much faster than humans can. I can amazingly be overwhelmed by the computer players on "tougher" even though I will have 9 unit factories. Upon revealing the map, the AI will only have half that many factories and yet swarmed me with units even though I was creating mine as fast as I could.
No problem, I'll just play people on the Internet right? The most people I've seen on their GameSpy lobby is about a dozen people. I have only managed to get one game to actually start due to lack of people to play and that game crashed. The forums that ttalk about the game are having a riot about connectivity problems, crashing, performance during multiplayer.
This is a game from Microsoft Studios and Big Huge Games. The credits in the manual list 18 programmers. That is what? Twice as many people as total that worked on GalCiv II? If they have problems doing multiplayer "right" I can only imagine what pain Stardock would have gone through. The pain would be for what is observably a very small number of people. Rise of Legends probably has already sold 100,000 copies and my biggest problem is just finding people to play. 1 on 1? Good luck. I might find a couple of 2 on 2 games if I go on during prime time. Games that almost certainly end with someone quitting or crashing out.
That is why multiplayer should not be the focus of a strategy game. The single player game of Rise of Legends could have saved it for me. But having computer players that are so thoroughly cheating to be challenging takes the fun. I could have lived with resource bonuses even to the computer players. But knowing they just produce them much faster from fewer factories warps things out of proportion.
As a result, I am left with a game where the time put in for a multiplayer that is barely used and doesn't currently work took resources away from the single player game that makes it unsatisfying after a couple of days.